Changes
+ All dynamic calculations have been converted from floating‑point to fixed‑point (performance improvement), including for creatures, the player, the camera, and particles.
+ Fixed a crash bug on the death screen.
About this update
This version was released following the restoration of the development environment and the extraction of the fixed‑point library from version 2.0.2. Project 3.0.5 has undergone a complete refactoring, and all dynamic calculations are now handled through the fixed‑point library. In addition, a flaw in number conversion was found and fixed in this library, resulting in an even greater performance boost compared to version 2.0.2.