Blog
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Avolt Online - Combat System Beginnings
Started the combat system: soft targeting, delayed attack zones for bosses, AOE shapes, network packet batching, ping-adaptive world rendering, and ad...
Avolt Online
Dev
AvoltOnline - Lag Compensation and Animation Replication
Lag compensation, animation sync, client-side movement prediction, and a server-side neighbor grid — AvoltOnline's networking is taking shape.
Avolt Online
Dev
Trying out AI in my game design
Experiments with LLMs to refine a “magic school” concept.
Dev
Working on the website
Not gamedev – Working on the Galzuris website
GalzurisWebsite
Dev
Avolt Online 🗃️ Item System
Inventories for pockets, trading, bank, loot containers are implemented.
Avolt Online
Dev
Alien Runes 👽
3D autobattler for web/android with a robot clearing levels.
Dev
Avolt Online restart
Avolt Online. Move to another version of Godot Engine and improvements.
Avolt Online
Dev
Move to Godot Engine GDScript
Decided to move to the built-in GDScript language in the Godot Engine.
Dev
GODOT Network experiments 2
A series of experiments with the network in the godot 4
Sketches
Dev
Burp - experiment
An attempt to create my own tool for building j2me projects
Sketches
Dev
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