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ResCraft2D

Mobile game
Full history
  • 1 (current)
Beta 0.6
- System for publishing maps to the online gallery, installing maps from the gallery
- New mob "Cow", drops more nutritious meat
- Completely redesigned textures and icons
- Added "Adventure" mode, which prohibits breaking and placing blocks (enabled in the pause menu)
- Added screenshot mode with share
- Fixed the chances of a drop from mobs
- Added daytime damage to night-aggressive mobs (just by time)
- Added the termination of agro over time if the mob has lost a player
- Fixed aggression of mobs, aggressive mobs attack the player
- Added iron ore and its smelting into iron ingots
- Added iron tools and their craft
- Added torches and craft torches
- Added support for animated blocks, animated torches and furnaces
- Added display of effects (slowdown, poisoning, etc.)
- The last window of the list of worlds
- When creating a world, added settings for its complexity and type
- Added flat world type, added peaceful and complex types
- Added support for layers on the map, the back layer is now full-fledged like the front one, a decor layer has been added (setting blocks on layers, except for the main one, added in the patch after 2 days, old maps are supported, but trees will come to the front)
- Added a ban on placing blocks on an occupied cell
- Added shading of blocks on the map
- With a strong hunger on the player, the slowdown slows down
- Fixed the position of the selector on the layer of the selected block
- Fixed and limited folding items to stack sizes
- Fixed saving of chests
- Other fixes and updates

Beta 0.5
- Added localization system, translations into Russian and English
- Added spawn system for mobs
- Added mobs: Chicken (day, peaceful), Zombie (night, neutral)
- Added drop from mobs, with different drop rates.
- When the ovens are removed, the contents drop out
- Upon death, the contents of the inventory drop out of the player
- Fix saving inventory
- Added "Health" and "Satiety" parameters to creatures
- Added a system of effects on the parameters of creatures (buffs and debuffs)
- Added restoration of "Health" due to "Satiety"
- Low indicators of "Satiety" reduce the speed of movement
- When you run, "Satiety" is consumed faster (x3)
- Added context menu to items in inventory (click on item)
- Added the ability to eat food and destroy items
- Added recipes for chicken meat and zombie meat
- Added a debuff when eating zombie meat and a buff when eating chicken meat
- Other fixes

Beta 0.4
- Added a player skin loader from the main game folder, (player.png)
- Save and load maps, single player map management screen, menu screen
- Saving loot, player position, mode, map icon (world.png)
- Saving inventory, contents of furnaces and chests
- Support for custom map icon from map folder, (icon.png)
- Speeding up the algorithm for comparing crafting recipes
- Motion blur effect (experimental)
- Added player health, fall damage, death screen
- Added crafting of stone tools
- Day / night cycle of the world (sky, stars)
- Added basic sounds and music
- Added processing of furnaces, smelting stones and logs
- Fix: prohibition to install blocks if the block is already installed
- Fix: foliage passes the player

Beta 0.3
Prohibition of installing blocks on map actors.
Fix the player's spawn to the surface of the map
Opening inventory 2x2, workbench 3x3, chests and furnaces (temporarily locked)
Return of resources from crafting windows when the window is closed
Added coal ore and coal, ore added to generation
Fixed lighting (report)
Added flowers and trees to the generation

Beta 0.2
Inventory system
Base craft
Base map generation

Beta 0.1
  • 1 (current)
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